A Rogue’s Best Friends in Cataclysm
Posted on 10 June, 2015
Ever since Patch 4.0.1 we saw a dramatic change in our buffs systems as well as stats and mechanics. Buffs have been consolidated in order to ensure more raids get a full compliment of buffs even if they do not have a good selection of classes.
Post number 170 (Ghostcrawler blue post) lists the full summary of buffs and debuffs on the WoW Forums.
Rating conversions have also changed so make sure you update your CSC3 program to the new CSC3 Version 4.0
Notes on Buffs:
Blessing of Kings and Gift of the Wild are mutually exclusive and both increase stat attributes by 5% (down from 10%). They also both provide magic resistances.
Blessing of Might now gives 10% Attack Power as well as 92 Mp5.
Battle Shout now gives 549 Strength and Agility @ Level 85 and is mutually exclusive with Horn of Winter/Strength of Earth Totem.
Lesser Level 80 leather working drums are now 4% to all stats and at Level 85 Drums of the Burning Wild are obtainable which provide 4% to all stats and some Magic Resistances.
All Hit and Spirit Buffs are being removed. Heroic Presence remains but is now only a self buff for draenei.
Where our Melee Buffs Come From
We can see from this chart that we can get pretty much everything we need from:
Frost DK/Arms Warr/Combat Rogue
and possibly throw in a prot warrior for good measure.
However we can instantly see that if we don’t get an enhancement shaman in our group it’s not all that bad, a mage can still pop Heroism and both warriors and Death Knights can provide the Agility & Strength. Okay so an Enhancement Shaman is still the ultimate buff god in WoW but the blow is a little less likely to be so harsh if we don’t happen to have one in our raid. It’s also much easier to get our hands on all those pesky paladin buffs now without needing half a raid full of nothing but Paladins in order to do so. I’m sure many raid leaders are exclaiming joy over these new buffs and I’ll be cheering alongside them (even without that tasty old school 10% stats).